Floodmould: 2D prototypes

Visualisation prototypes of the mould loop, in the order they were built. Thinking props, not models: nothing here is accurate or citable.

  1. 1Mould Clock
    Mould growing through a building section over time, zoomable from building to hyphae, with the driving variables as sliders.
  2. 2Spore Atlas
    Game of Life as a fungal culture on fractal terrain, with a continuous descent from the plate to individual cells.
  3. 3Liquid
    Water, material and spores as balls that swell and change colour, using matter-liquid physics.
  4. 4The Cavity
    A 3D take on the loop: water, swelling, mould, spores, and vapour finding the cold surface.
  5. 5Damp Cycle
    Several flood scenarios side by side on one clock, showing mould appear where the water never went.